Tuesday, February 27, 2007

Dragon references

Sorry for the superlong post I made just before. I realize it is a lot of words, and was probably painstakingly boring for anyone who is not me. Kudos to anyone who read it all the way through. This entry should hopefully be a little more entertaining, as I'm now working on designs for my dragon!

I still do not have a specific model in mind, but once again here is the black dragon from Dragons of Justice web site:
COOL BLACK DRAGON
http://www.dragonsofjustice.org/images/Gal_BlackDragonOnRocks.jpg (although I'm guessing this is not the original site the artist used to upload the image)

Something a little cuter like this guy:

http://www.flux.utah.edu/~aclement/templair/collection/Bob%20Eggleton%20-%20The%20Wizards%20Dragon%20-%20No%20description.jpg

More cartoony-stylized:

http://www.flux.utah.edu/~aclement/templair/collection/Unknown%20-%20Unknown%20-%20A%20white%20dragon.jpg

Any of the other dragon pictures at this site: http://www.flux.utah.edu/~aclement/templair/collection/

More alien / devilish:

http://www.geocities.com/TimesSquare/Lair/6140/red_dragon.jpg

Mushu, from Mulan, anyone?

http://us.movies1.yimg.com/movies.yahoo.com/images/hv/photo/movie_pix/walt_disney/mulan/eddie_murphy/mulan1.jpg

Maybe a Chinese dragon:

http://www.lair2000.net/Chinese_Dragons_3_Download/chdr09.jpg

There's the puppet (?) from the movie Dragonslayer, which I have yet to see:


And, of course, Saphira, in book/illustration form and her CG counterpart:


Opinions! Which dragon design do you guys like the best? I'm also open to other suggestions if you want to send me links to other pictures. I am aware that there are many other dragon movies out there besides the ones mentioned (some bad, some terrible), and most of them I've probably seen. Sometime between now and the end of the semester I think I will refresh my memory, however.

More on story

So for the past week or so I've been reading Robert McKee's Story, which I highly recommend for anyone struggling with story. Scratch that, I recommend for everyone in general. Hopefully by the end of Previz I will have finished that book, giving me a great, inspiring story that will carry my motivation through the rest of thesis execution.

And now, back to the real world in which I'm struggling to put together midterm deliverables. I spent a lot of time time thinking about story ideas and all the suggestions people have made, both in class, and as comments on this blog. Here's a list of all the suggestions, and my response as of this moment:

-Save the payoff, that is, what he is actually making, till the very end when the dragon comes out of the well

I think this is likely to confuse the audience. Also, it is too close to the actual payoff, so that just as the audience realizes its a dragon, immediately after they realize it is really small.

-Insert a "dream sequence" shot that shows what he's imagining the dragon will be like

Doesn't really flow well. It is also hard to animate, and kind of superfluous. I think I can show this just as well by a close shot as he gazes wondrously at a picture of the end result (which is not to scale)

-Animate the different ingredients being put into the well, make them somehow significant instead of indistinct and cliche

I'm playing with this idea, which is similar to the "use magical ingredient substitutes comment further down.

-At the end, have the experiment not work. The kid gets angry and knocks something over into the well by accident, which triggers its success (accidental final ingredient).

Still up in the air about this one. It definitely disrupts the flow of the story, but I'm trying to decide whether or not this is a good thing. Any suggestions? Is the final ingredient added deliberately, or by accident?

-Have a shot where the kid is sitting by himself, small in the frame, to illustrate his loneliness.

I'm not sure how much loneliness needs to be played up here. The kid can have a lot of friends and still think it would be cool to have a dragon. Shot composition is a hazy area between preproduction and production, so this may change.

-At the end, the kid puts one more ingredient on the dragon and the dragon turns big, squishing the kid

This, to me, is a little cheesy. It completely negates the message of the story, that it's okay if the results of your work are not exactly what you expected. Personally, this is something I would roll my eyes at if I saw in an animated short.

-Opening sequence of the boy reading about dragons and wondering what it would be like to have one

The opening is definitely still undecided. What should be the first shot? Originally, my first shot was the well itself, but that has since become a bit of a leftover aspect of my original story when the character was an adult. I don't think I would like to open with the boy wondering what it would be like to have a dragon, because that would take up too much time. I think it would be better to start by saying the kid wants a dragon. The explanation is given in the manual itself, which shows an image of a rider flying across the sky on top of a mighty dragon. Who wouldn't want that?

-Have the opening scene be on the manual itself: How to make a dragon. The page turns, and it says, step one, find a well. The camera cuts to an establishing shot showing the kid holding the manual, and the UPS box, standing in front of a well

This was a funny idea Gabriel came up with. Honestly, I like it because we get into the story very quickly, with the need for background story kept to a minimum. Personally, I despise background story because nothing advances. It's like saying, well, to understand this you have to first understand this other thing. You feel like you're taking two steps back before moving forward. Of course, some back story is necessary, but I don't think I need much for my project. Any ideas?

-Put the final ingredient as an inlaid potion bottle in the book itself

Cute, but only applies if all the other ingredients are not included in the kit. I think all the ingredients are going to be available from the outset, thus no actual need to place the final ingredient within the book itself.

-Play with the idea of everything in the kit looking cheap--audience expects the experiment to fail, and then it ends up actually working.

This is a good idea. How many times have we seen ads that say, "Most amazing thing ever! You won't believe your eyes!" and then you get the product and it's a terrible disappointment? I think we tend to be very skeptical about people trying to sell us things, and thus this perfectly plays upon that expectation as well.

-Show the ingredients in the book to be ancient wizarding ingredients, and the kid tries to find substitutes for such ingredients (eg substituting a swimming pool for the well).

I like the idea, but it seems like I'll have to come up with several ideas. It's doable if the ideas come to me, but I don't want to be stuck on such an unimportant plot point. It could serve as an explanation for why the dragon turns out so small, I dunno. We'll see.

-For the side "reveal" shot, the kid looks at the picture on the front cover of the kit, then up at what the dragon looks like.

Great shot idea. I think I'm going to use it.

-For the end, the kid feeds something to the dragon, who then burps and breathes fire in his face.

Not quite sure about the ending, still.

-Use a bathtub or swimming pool instead of a well

I like the well. I don't know why. It's a quirky, anachronistic element in an otherwise (now) modernized story, but then again dragons aren't really contemporary either.

-Have the kid find the book instead of having it from the beginning

This goes back to the "kid wondering about having a dragon" comment. It will take too long to get into the story; I want to have the kid start out being motivated and taking action to create his dragon.

-Show a shadow on the walls that makes the dragon look large at first

Definitely a possible shot. The perspective will be interesting and I'm going to play with different lenses and cameras in Maya for the "dragon looks huge" shot. The room will be dark at that point, so shadows might be hard to see, but it could work.

-Make the boy himself be the final ingredient and turn into the dragon

The boy turns into the dragon? That's a little bit far off from my original story. It's an interesting idea, but sounds like it's part of a different dragon story. Actually, it sounds a little bit like Demetri's project.

-Put "Illustration not to scale" in small print on the manual / book

Great idea. Really funny, and the exceptionally perceptive audience members can gloat about having noticed it. Great foreshadowing element.

-Burn something else to a crisp besides the kid, because burning the kid makes it too scary.

Actually, a legitimate problem. That and I'm not really keen on ending the project with a joke.

-Use Dash from The Incredibles as a template for the kid's design

The design idea I had in mind was a much more chubby kid than dash, but actually a dash-like kid works. Maybe I'll go watch the Incredibles again.


Whew. That's all the comments, at least those I wrote down. So, my story status: I have a great middle! Now if only I could finalize my opening and ending!

Storyboards, Version 2.1

I'll post my second round of storyboards. The first ones were from my original idea back in visual literacy, when the kid was still an adult male sorcerer creating the dragon. These ones I did for my final pitch in visual literacy, tweaked only slightly for presentation in Previz.





Tuesday, February 20, 2007

Story Logo, Version 1.0

I wanted my logo to also serve as the title to the story as well as the title of the book/manual that the boy is using. I searched for dragon rider pictures on Google and came across this ConceptArt user, handle Fingers. His sketchbook was very inspirational:

http://www.conceptart.org/forums/showthread.php?t=67286

This was the image I found from my search:



I loved his use of outlines to create shape:



Finally, here are the original source images I used to compose my story logo:





And finally, here's the story logo, scaled down five times:



I thought it turned out pretty well. Ultimately, I would like to use something similar to texture the book or the manual that the boy looks like, perhaps change the font and spend a little more time on the dragon rider image itself.

I have to say, Photoshop has gotten a lot more fun since a year ago. Before I started this program, I barely knew what a layer was. Actually, before I came here I was more effective with Microsoft Paint than I was with Photoshop. And all you naysayers don't knock MS Paint, I still use it for screen grabs and quick crops and shapes.

Storyboards coming up next.

Round 2: Thesis Previz

Thesis previsualization, for the first 3 weeks, has largely been spent tightening our stories. How to Make a Dragon is now undergoing a second makeover, hopefully coming out for the better. Our previz advisors, Mitch Butler and Gabriel Grilli, have been hacking away at our stories, refining them and playing "what if" scenarios to help us.

So far, some interesting ideas that have come up for my dragon story: Mitch doesn't think the payoff is great enough at the end, i.e. setup = the dragon bursts out of the water, breathing flame and filling the screen, payoff = the dragon is in fact really tiny. He suggested at the very end, the dragon burps or roars, creating a flame that fries the boy to a crisp, Daffy Duck-style. I want to stay away from dark or ironic humor, but done right I think that could work.

Gabriel came up with the fantastic idea of having a UPS Make-it-yourself dragon kit, instead of a book and a chest of ingredients. The boy opens the box, and inside there is a manual explaining how to mix the ingredients. It also provides a way to enter the story, with the first step in the manual being something like: 1. Find a well, or other large container of water. Then the camera would cut to an establishing shot showing that the boy has in fact found the well.

Storyboards and story logo coming very soon, I promise.

Monday, February 19, 2007

Round 1: Visual Literacy

How to Make a Dragon was born. I shelved that away as a great idea, along with a few others I had in mind. This story, however, was always the one I had at the top of the list, and it was the one I chose to pitch in my Visual Literacy class, with Misha Votruba. The final project was to pitch an idea, which would then be criticized/praised/changed by Misha and the class. Actually, the experience was terrifying, because this was the first time I really shared the idea with anyone. It's one thing to allow myself to be critical of my work; it's a whole other challenge to be confident enough to hand an idea to others and let them criticize it.

And How to Make a Dragon was born went through a battery of criticisms. The major change that I made during the class was getting rid of the warrior. He not only seemed out of place, he was boring and lacked motivation to create the dragon. I replaced him with a little kid. I also needed some kind of punchline, which remained largely unchanged. My idea, as it stood at the end of visual literacy, was as follows:

-A boy comes into a large, warehouse-like space with an old, wooden chest and an ancient book.
-At the center of this room is an old, stone well.
-The boy opens the book and sees a picture of a dragon.
-He happily imitates the dragon, imaginging a powerful companion and ally
-He starts to add ingredients into the well as outlined in the book
-He gets to the final ingredient, and the lights dim
-He adds the ingredient, and a dragon starts forming in the well
-The dragon leaps out of the water, roaring and breathing flame
-The lights turn back on, and the audience, the boy, and the dragon itself realize that the dragon is in fact very tiny
-The dragon hangs its head in shame
-The boy looks at the dragon, decides that the dragon's size was unexpected but actually better than what he imagined, and they leave together happily

I had some sketches of informal storyboards, as well as a look design. I wanted the characters to be pretty cartoony, but have the environment textures and light be relatively realistic.

Birth of an idea

So my project is about a kid trying to make dragons. How did it originate? I started thinking about thesis ideas early during my first semester, when all the thesis students were urging us to start thinking now. I've always liked fantasy, and my first and only film I ever made was a fantasy story. My novel in progress, currently over 400 pages long, is a fantasy story I started in high school (unfortunately, school work has hindered my progress, but I come back to it now and again). So fantasy was key.

With that in mind, I dreamt up a cliche video game story about a warrior discovering some treasure guarded by a dragon. In this story, the warrior discovers the treasure, but upon approaching it a dragon materializes out of thin air and fights the warrior. The warrior blocks some dragon fire with his shield, but is unable to cut through its scaly skin. Finally the warrior takes out a spear, throws it, killing the dragon and gaining the treasure.

Obviously, and I knew it at the time, this story was not only too long, and nearly impossible to animate in one semester, but also lacked motivation and character. This was, in essence, a video game animation clip from a cheesy early 90s fantasy adventure. I'll admit that these kind of stories, settings, and characters have had a very strong influence on my artistic leanings.

But I knew I needed a story with a character that was relatively unique, yet had enough personality that an audience could identify with him. I thought about what was attractive to me in the original story. First, I definitely wanted to animate the dragon. Secondly, the special effect of the dragon materializing out of thin air was the money shot I wanted (that and the dragon dying, which would have been another special effect). I thought, if the dragon and the special effect were the only things I really cared for in this story, why not turn it into a dragon-creation story instead of a dragon-destruction story?

Sunday, February 11, 2007

First post

Hello world! The obligatory first post to check format and functionality. This blog will deal primarily with my NYU CADA thesis project, a short animated film, tentatively titled How to Make a Dragon.