Tuesday, September 18, 2007

Getting into the swing of things

It's kind of irritating that Donkey Hoti is taking so long. I guess I always underestimate how long troubleshooting the rendering process takes. It's also sobering for the amount of work I have to do for thesis.

Anyway, between last week and this week, not much as been done. I did start on the final dragon model, as you can see here. I'm planning on doing the rough surface in NURBS and converting to polygons. Hopefully I won't have so much detail that I need to do subdiv modeling.



I am taking a dynamics class during thesis to get a better idea of some of the visual effects that I want to do. Our second week was to do a splash, so I decided to do it in the context of the shot where the final ingredient falls into the well. Here you can see the quick 3D texture I put on the well model, and some animated water.





Obviously, the splash itself needs a lot more work, and I'm not even sure if that's how I'll do it. Realflow might be a better solution, and I might end up using this particle effect for mist or steam in the splash. The water would be bright orange at this point anyway from the other ingredients.

Speaking of which, I tried to go with the one ingredient idea that Boaz came up with last semester, but Gavin (Gavin Guerra is my thesis advisor) said the montage sequence added to the story by providing a reason why Billy doesn't want to screw up the final ingredient -- so as not to lose all the work it took to get to that point. Ugh, that means more work. More animation, more coordination of renders, and worst of all, more editing.

Gavin said the part at the end where the dragon is pissed at the manual was not clear. There needs to be a better comparison between the image in the manual and the dragon itself. Gavin suggested that the dragon stay on the well ledge, and Billy should look from the image to the dragon a couple times. Gavin really liked the two proceeding shots, the one with Billy and the dragon in a side view (the "reveal" shot), and the following one with Billy's huge face compared to the small dragon size (the "scale" shot). From there, (1) Billy stay's in place and looks to the manual, maybe the camera pulls out to reveal the manual, (2) the picture with "Enjoy your new mighty dragon" is shown, (3) Billy looks from one to the other back and forth, no sigh, (4) dragon looks down at the page, (5) closeup of the dragon pissed, (6) dragon burns manual, (7) Billy scared face, (8) burning ash (with smug dragon in frame?), (9), and a cool final shot with the dragon and Billy looking at each other in another side view.

Another idea I had was for that funny looking streetlight. I'm going to make it into a park light instead. Maybe I'll go to central park and check out some of the lighting they use in the park.

Goals for this week, the second to last week for modeling/texturing: model the dragon, model the lamp, model a fifth finger for Billy, start texturing the well, create the environment file that will reference everything at first and import when all the models are finished, and subsequently it will become the file that the animation scenes reference. Lot's on my plate, as usual. This and I have to finish Donkey Hoti and deal with life in general. Let's not forget food and sleep.

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