My thesis is essentially a test drive of the major fluid simulation abilities of different off the shelf or freeware software packages. I quick surf of Wikipedia returns four options: Blender3D, Glu3D, AfterBurn, and Realflow. To those four I'm going to add OverBurn, Flowline, and Houdini.
Blender 3D is a freeware program for 3D production (GNU public license) and includes a fluid engine:
Glu3D is a plugin for 3D Studio Max and Maya. It uses particle-based hydrodynamics in conjunction with particle-wrapper geometry for the liquid shape and wet maps to simulate the differentiation between wet and dry parts of the surface:
Afterburn is also a plugin for max and maya developed by Sitni Sati of Afterworks.com. It includes various methods for creating mainly gaseous fluid effects, from what I've seen:
Overburn is a plugin for Maya and the brain child of Peter Shipkov. As far as I can tell, it uses Maya fluids to shade particles using the particleSamplerInfo node. It's freeware! (Double-click the movie below to play it again):
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